/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CacheLoader.h" #include "ps/CLogger.h" #include "maths/MD5.h" #include CCacheLoader::CCacheLoader(PIVFS vfs, const std::wstring& fileExtension) : m_VFS(vfs), m_FileExtension(fileExtension) { } Status CCacheLoader::TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath) { VfsPath archiveCachePath = ArchiveCachePath(sourcePath); // Try the archive cache file first if (CanUseArchiveCache(sourcePath, archiveCachePath)) { loadPath = archiveCachePath; return INFO::OK; } // Fail if no source or archive cache // Note: this is not always an error case, because for instance there // are some uncached .pmd/psa files in the game with no source .dae. // This test fails (correctly) in that valid situation, so it seems // best to leave the error handling to the caller. Status err = m_VFS->GetFileInfo(sourcePath, NULL); if (err < 0) { return err; } // Look for loose cache of source file VfsPath looseCachePath = LooseCachePath(sourcePath, initialHash, version); // If the loose cache file exists, use it if (m_VFS->GetFileInfo(looseCachePath, NULL) >= 0) { loadPath = looseCachePath; return INFO::OK; } // No cache - we'll need to regenerate it loadPath = looseCachePath; return INFO::SKIPPED; } bool CCacheLoader::CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath) { // We want to use the archive cache whenever possible, // unless it's superseded by a source file that the user has edited size_t archiveCachePriority = 0; size_t sourcePriority = 0; bool archiveCacheExists = (m_VFS->GetFilePriority(archiveCachePath, &archiveCachePriority) >= 0); // Can't use it if there's no cache if (!archiveCacheExists) return false; bool sourceExists = (m_VFS->GetFilePriority(sourcePath, &sourcePriority) >= 0); // Must use the cache if there's no source if (!sourceExists) return true; // If source file is from a higher-priority mod than archive cache, // don't use the old cache if (archiveCachePriority < sourcePriority) return false; // If source file is more recent than the archive cache (i.e. the user has edited it), // don't use the old cache FileInfo sourceInfo, archiveCacheInfo; if (m_VFS->GetFileInfo(sourcePath, &sourceInfo) >= 0 && m_VFS->GetFileInfo(archiveCachePath, &archiveCacheInfo) >= 0) { const double howMuchNewer = difftime(sourceInfo.MTime(), archiveCacheInfo.MTime()); const double threshold = 2.0; // FAT timestamp resolution [seconds] if (howMuchNewer > threshold) return false; } // Otherwise we can use the cache return true; } VfsPath CCacheLoader::ArchiveCachePath(const VfsPath& sourcePath) { return sourcePath.ChangeExtension(sourcePath.Extension().string() + L".cached" + m_FileExtension); } VfsPath CCacheLoader::LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version) { FileInfo fileInfo; if (m_VFS->GetFileInfo(sourcePath, &fileInfo) < 0) { debug_warn(L"source file disappeared"); // this should never happen return VfsPath(); } u64 mtime = (u64)fileInfo.MTime() & ~1; // skip lowest bit, since zip and FAT don't preserve it u64 size = (u64)fileInfo.Size(); // Construct a hash of the file data and settings. MD5 hash = initialHash; hash.Update((const u8*)&mtime, sizeof(mtime)); hash.Update((const u8*)&size, sizeof(size)); hash.Update((const u8*)&version, sizeof(version)); // these are local cached files, so we don't care about endianness etc // Use a short prefix of the full hash (we don't need high collision-resistance), // converted to hex u8 digest[MD5::DIGESTSIZE]; hash.Final(digest); std::wstringstream digestPrefix; digestPrefix << std::hex; for (size_t i = 0; i < 8; ++i) digestPrefix << std::setfill(L'0') << std::setw(2) << (int)digest[i]; // Get the mod path OsPath path; m_VFS->GetRealPath(sourcePath, path); // Construct the final path return VfsPath("cache") / path_name_only(path.BeforeCommon(sourcePath).Parent().string().c_str()) / sourcePath.ChangeExtension(sourcePath.Extension().string() + L"." + digestPrefix.str() + m_FileExtension); }