/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTVAL #define INCLUDED_SCRIPTVAL #include "ScriptTypes.h" #include /** * A trivial wrapper around a jsval. Used to avoid template overload ambiguities * with jsval (which is just an integer), for any code that uses * ScriptInterface::ToJSVal or ScriptInterface::FromJSVal */ class CScriptVal { public: CScriptVal() : m_Val(0) { } CScriptVal(jsval val) : m_Val(val) { } jsval get() const { return m_Val; } private: jsval m_Val; }; class CScriptValRooted { public: CScriptValRooted() { } CScriptValRooted(JSContext* cx, jsval val); CScriptValRooted(JSContext* cx, CScriptVal val); jsval get() const; private: boost::shared_ptr m_Val; }; #endif // INCLUDED_SCRIPTVAL