/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpObstruction.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(Obstruction) DEFINE_INTERFACE_METHOD_0("GetUnitRadius", entity_pos_t, ICmpObstruction, GetUnitRadius) DEFINE_INTERFACE_METHOD_0("CheckFoundationCollisions", bool, ICmpObstruction, CheckFoundationCollisions) DEFINE_INTERFACE_METHOD_0("GetConstructionCollisions", std::vector, ICmpObstruction, GetConstructionCollisions) DEFINE_INTERFACE_METHOD_1("SetActive", void, ICmpObstruction, SetActive, bool) DEFINE_INTERFACE_METHOD_1("SetDisableBlockMovementPathfinding", void, ICmpObstruction, SetDisableBlockMovementPathfinding, bool) DEFINE_INTERFACE_METHOD_0("GetBlockMovementFlag", bool, ICmpObstruction, GetBlockMovementFlag) DEFINE_INTERFACE_METHOD_1("SetControlGroup", void, ICmpObstruction, SetControlGroup, entity_id_t) END_INTERFACE_WRAPPER(Obstruction)