/************************************************************ * * File Name: Quaternion.H * * Description: * ************************************************************/ #ifndef QUATERNION_H #define QUATERNION_H #include "Matrix3D.h" class CQuaternion { public: CVector3D m_V; float m_W; public: CQuaternion(); //quaternion addition CQuaternion operator + (CQuaternion &quat); //quaternion addition/assignment CQuaternion &operator += (CQuaternion &quat); //quaternion multiplication CQuaternion operator * (CQuaternion &quat); //quaternion multiplication/assignment CQuaternion &operator *= (CQuaternion &quat); void FromEularAngles (float x, float y, float z); //convert the quaternion to matrix CMatrix3D ToMatrix() const; void ToMatrix(CMatrix3D& result) const; //sphere interpolation void Slerp(const CQuaternion& from,const CQuaternion& to, float ratio); // create a quaternion from axis/angle representation of a rotation void FromAxisAngle(const CVector3D& axis,float angle); }; #endif