1
0
forked from 0ad/0ad
0ad/source/ps/GameSetup
janwas b350f54162 ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything

This was SVN commit r2958.
2005-10-17 23:35:16 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
Config.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
GameSetup.cpp ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
GameSetup.h CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00