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forked from 0ad/0ad
0ad/source/graphics/Color.cpp
prefect 6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00

20 lines
472 B
C++

#include "precompiled.h"
#include "MathUtil.h"
#include "graphics/Color.h"
static u32 fallback_ConvertRGBColorTo4ub(const RGBColor& src)
{
SColor4ub result;
result.R=clamp(int(src.X*255),0,255);
result.G=clamp(int(src.Y*255),0,255);
result.B=clamp(int(src.Z*255),0,255);
result.A=0xff;
return *(u32*)&result;
}
// on IA32, this is replaced by an SSE assembly version in ia32.cpp
u32 (*ConvertRGBColorTo4ub)(const RGBColor& src) = fallback_ConvertRGBColorTo4ub;