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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpStatusBars.h
Ykkrosh cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00

33 lines
984 B
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPSTATUSBARS
#define INCLUDED_ICMPSTATUSBARS
#include "simulation2/system/Interface.h"
/**
* Health/stamina status bar renderer.
*/
class ICmpStatusBars : public IComponent
{
public:
DECLARE_INTERFACE_TYPE(StatusBars)
};
#endif // INCLUDED_ICMPSTATUSBARS