1
0
forked from 0ad/0ad
0ad/source
2005-09-05 23:44:21 +00:00
..
graphics lib.cpp: forgot to use TEST (for self-test) 2005-09-02 18:38:25 +00:00
gui guirenderer: fix bug that was breaking the ScEd button in main menu. it was calling glEnable/glActiveTextureUnit before ogl_tex_bind, which is now also doing that. 2005-09-04 19:48:26 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib ogl_tex: has to be aware of multitexturing because if hotloading a texture on TMU1, we have to re-bind it to that. done 2005-09-04 20:49:58 +00:00
maths some infrastructure for self-tests: gets rid of boilerplate code. 2005-09-02 02:47:25 +00:00
ps Improved building placer to show the actor that will be placed instead of the original white lines. 2005-09-05 23:44:21 +00:00
renderer (as before, belonged in the previous batches) 2005-09-02 02:58:40 +00:00
scripting Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function. 2005-09-05 19:48:28 +00:00
simulation Added hitpoint bars above selected and mouseovered units. 2005-09-05 21:45:26 +00:00
sound - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
tools Added tile class and "avoid at distance" support to RMGen. 2005-09-03 21:53:07 +00:00
main.cpp Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function. 2005-09-05 19:48:28 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00