prefect
1560a17dfb
- explicitly enable blending in the ProfileViewer (fixes display bug) - adjust luminance map based shadows to look roughly the same as depth texture shadows (minus self-shadows, obviously) - default depth texture path will not touch TexParameters any longer This was SVN commit r3511. |
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graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tools | ||
main.cpp | ||
ProgrammingSchedule.xls |