1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/structures
2005-12-11 02:08:24 +00:00
..
celt_cc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_fc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_ff_a.xml Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height) 2005-10-26 09:55:49 +00:00
celt_ff_b.xml Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height) 2005-10-26 09:55:49 +00:00
celt_hc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_ho.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_mc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_pc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_rc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_sb1.xml Celt special building 2005-11-01 10:33:09 +00:00
celt_tc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_tf.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
celt_wc.xml Celt wall entities 2005-11-01 04:43:35 +00:00
celt_wt.xml Celt wall entities 2005-11-01 04:43:35 +00:00
hele_cc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_fc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_ff.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_hc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_ho.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_mc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_pc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_rc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_sb1.xml Finishing of the last of the greek buildings for Milestone VII 2005-11-09 09:53:50 +00:00
hele_sb2.xml Finishing of the last of the greek buildings for Milestone VII 2005-11-09 09:53:50 +00:00
hele_tc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
hele_tf.xml Finishing of the last of the greek buildings for Milestone VII 2005-11-09 09:53:50 +00:00
hele_wc.xml Finishing of the last of the greek buildings for Milestone VII 2005-11-09 09:53:50 +00:00
hele_wg.xml Finishing of the last of the greek buildings for Milestone VII 2005-11-09 09:53:50 +00:00
hele_wt.xml Finishing of the last of the greek buildings for Milestone VII 2005-11-09 09:53:50 +00:00
iber_cc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_fc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_ff.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_hc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_ho.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_mc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_pc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_rc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_tc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_tf.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
iber_wc.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
iber_wg.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
iber_wt.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
kart_cc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_fc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_ff.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_hc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_ho.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_mc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_pc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_rc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_tc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_tf.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
kart_wc.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
kart_wg.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
pers_cc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_fc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_ff.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_hc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_ho.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_mc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_pc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_rc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_sb1.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
pers_tc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_tf.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
pers_wc.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
pers_wg.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
pers_wt.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
rome_cc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_fc.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
rome_ff.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_hc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_ho.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_mc.xml renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity 2005-10-05 05:03:21 +00:00
rome_pc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_rc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_sb1.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
rome_sb2.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
rome_tc.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_tf.xml Actor reorganisation 2005-09-23 03:54:51 +00:00
rome_wc.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
rome_wg.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
rome_wt.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure_norm_civic_cc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_civic_hc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_civic_ho.xml Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die). 2005-12-11 02:08:24 +00:00
template_structure_norm_civic_tf.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_civic_wc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_civic_wg.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_civic_wt.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_civic.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure_norm_economic_fc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_economic_rc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_economic_tc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_economic.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure_norm_military_ff.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_military_mc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_military_pc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_military.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure_norm_special_sb.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_norm_special.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure_norm.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure_resource_economic_fc.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_resource_economic_fv.xml Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
template_structure_resource.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_structure.xml Made the LOS properties slightly more realistic. 2005-10-09 03:00:03 +00:00