1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpAIManager.cpp
janwas 34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00

77 lines
2.3 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpAIManager.h"
#include "simulation2/system/InterfaceScripted.h"
#include "lib/file/vfs/vfs_util.h"
#include "ps/Filesystem.h"
BEGIN_INTERFACE_WRAPPER(AIManager)
DEFINE_INTERFACE_METHOD_2("AddPlayer", void, ICmpAIManager, AddPlayer, std::wstring, player_id_t)
END_INTERFACE_WRAPPER(AIManager)
// Implement the static method that finds all AI scripts
// that can be loaded via AddPlayer:
struct GetAIsHelper
{
NONCOPYABLE(GetAIsHelper);
public:
GetAIsHelper(ScriptInterface& scriptInterface) :
m_ScriptInterface(scriptInterface)
{
}
void Run()
{
vfs::ForEachFile(g_VFS, L"simulation/ai/", Callback, (uintptr_t)this, L"*.json", vfs::DIR_RECURSIVE);
}
static Status Callback(const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
GetAIsHelper* self = (GetAIsHelper*)cbData;
// Extract the 3rd component of the path (i.e. the directory after simulation/ai/)
fs::wpath components = pathname.string();
fs::wpath::iterator it = components.begin();
std::advance(it, 2);
std::wstring dirname = *it;
CScriptValRooted ai;
self->m_ScriptInterface.Eval("({})", ai);
self->m_ScriptInterface.SetProperty(ai.get(), "id", dirname, true);
self->m_ScriptInterface.SetProperty(ai.get(), "data", self->m_ScriptInterface.ReadJSONFile(pathname), true);
self->m_AIs.push_back(ai);
return INFO::OK;
}
std::vector<CScriptValRooted> m_AIs;
ScriptInterface& m_ScriptInterface;
};
std::vector<CScriptValRooted> ICmpAIManager::GetAIs(ScriptInterface& scriptInterface)
{
GetAIsHelper helper(scriptInterface);
helper.Run();
return helper.m_AIs;
}