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forked from 0ad/0ad
0ad/binaries/data/mods/official
pyrolink 1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
..
art cliff texture fix 2005-12-31 22:44:14 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities All units start out with 0 run speed. 2006-01-05 06:16:35 +00:00
fonts Committing updated font with a bit of test text while experimenting with accented characters. 2005-09-03 21:00:43 +00:00
gui - Added pause game functionality. 2006-01-02 03:07:29 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00