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Matei 207d1367ec # A number of network synchronization fixes.
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.

This was SVN commit r5463.
2007-11-18 09:09:06 +00:00
binaries # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
build incorporate allocators/ into build 2007-11-10 13:55:32 +00:00
docs # Engine overview doc started. 2007-10-20 18:30:32 +00:00
source # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00