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forked from 0ad/0ad
0ad/source/simulation2
2010-07-03 09:35:43 +00:00
..
components # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
scripting # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
serialization Fix script serializer to cope with spliced array enumeration quirk 2010-06-27 11:57:00 +00:00
system windows build fix: more boost headers were required, and string.hpp doesn't include join.hpp 2010-07-03 09:35:43 +00:00
tests Fix inheritance of construction/training lists. 2010-07-03 01:23:23 +00:00
MessageTypes.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Simulation2.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00