1
0
forked from 0ad/0ad
0ad/source/simulation2/serialization
2010-06-27 11:57:00 +00:00
..
BinarySerializer.cpp Fix script serializer to cope with spliced array enumeration quirk 2010-06-27 11:57:00 +00:00
BinarySerializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
DebugSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
DebugSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion. 2010-05-25 18:07:41 +00:00
IDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
ISerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
ISerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.h MSVC warning fixes 2010-05-25 19:12:00 +00:00