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0ad/source/ps/GameSetup/Config.h
janwas dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00

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C

#include "CStr.h"
// flag to disable extended GL extensions until fix found - specifically, crashes
// using VBOs on laptop Radeon cards
extern bool g_NoGLVBO;
// flag to switch on shadows
extern bool g_Shadows;
// flag to switch off pbuffers
extern bool g_NoPBuffer;
// flag to switch on fixed frame timing (RC: I'm using this for profiling purposes)
extern bool g_FixedFrameTiming;
extern bool g_VSync;
extern float g_LodBias;
extern float g_Gamma;
extern bool g_EntGraph;
extern int g_xres, g_yres;
extern int g_bpp;
extern int g_freq;
extern bool g_active;
extern bool g_Quickstart;
extern CStr g_CursorName;
extern void CONFIG_Init(int argc, char* argv[]);