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forked from 0ad/0ad
0ad/source/scriptinterface
janwas 2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
..
tests Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
AutoRooters.cpp Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
AutoRooters.h Avoid unnecessary dynamic allocation when calling script functions. 2010-07-19 23:03:33 +00:00
NativeWrapperDecls.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptConversions.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ScriptInterface.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ScriptInterface.h Print JS stack trace when reporting exceptions. 2010-09-03 20:06:17 +00:00
ScriptStats.cpp Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
ScriptStats.h Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
ScriptTypes.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ScriptVal.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ScriptVal.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00