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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh 310f3466a8 # Hotloading of actor XML files.
Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.

This was SVN commit r7605.
2010-06-03 01:29:43 +00:00
..
components # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
scripting # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
serialization Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
system # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
tests Replace JS_Enumerate with manual enumeration, to avoid its memory allocations. 2010-05-25 18:24:12 +00:00
MessageTypes.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Simulation2.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00