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forked from 0ad/0ad
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janwas 3f71d8f6f3 mmgr: further cleanup; reduced size of struct Alloc; use caching symbol resolver in debug.cpp
lib.h: move debug_warn to debug.h; use assert2 instead of assert
wdbg: better explanation of "get current CONTEXT"; remove "tag ==
SymTagData" assert (triggered when dumping UDT)

This was SVN commit r1890.
2005-02-02 03:32:11 +00:00
..
graphics Player colors now recognize gaia as player 0 and allow for 8 regular player colors. 2005-01-29 18:20:16 +00:00
gui Player models now render shadows. 2005-01-30 06:27:07 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib mmgr: further cleanup; reduced size of struct Alloc; use caching symbol resolver in debug.cpp 2005-02-02 03:32:11 +00:00
maths Player models now render shadows. 2005-01-30 06:27:07 +00:00
ps Fix for the crash when a client connects, as well as some minor additions to client/server code 2005-01-29 16:51:13 +00:00
renderer Just submitting a few optimizations to the player renderer and the executables for all the non-programmers :) 2005-01-30 06:49:51 +00:00
scripting Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug 2005-01-23 01:36:47 +00:00
simulation This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
sound Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Fixed problems in texture converter's DDS output, and in the game's DDS input. 2005-01-29 17:18:14 +00:00
main.cpp Fix for the crash when a client connects, as well as some minor additions to client/server code 2005-01-29 16:51:13 +00:00
ProgrammingSchedule.xls Some more verbose error reporting 2004-11-12 22:11:04 +00:00