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forked from 0ad/0ad
0ad/source
janwas 40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
..
collada warning fixes 2008-09-18 11:31:12 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics Added automatic "root" prop-point to meshes from the Collada converter. 2008-09-09 22:30:14 +00:00
gui warning fixes 2008-09-18 11:31:12 +00:00
i18n Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible 2008-07-19 00:20:54 +00:00
lib bits: avoid sign conversion warning 2008-09-18 11:27:55 +00:00
maths dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
network warning fixes 2008-09-18 11:31:12 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps warning fixes 2008-09-18 11:31:12 +00:00
renderer warning fixes 2008-09-18 11:31:12 +00:00
scripting warning fixes 2008-09-18 11:31:12 +00:00
simulation Increase turn length to 300ms to work better with lag. 2008-08-08 05:57:10 +00:00
sound fix error handling - ensure SoundGroup doesn't crash when sound loading fails (previously it was only handling the case where loading failed due to sound being disabled) 2008-07-23 05:39:54 +00:00
tools warning fixes 2008-09-18 11:31:12 +00:00
main.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
test_setup.cpp premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00