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forked from 0ad/0ad
0ad/source
janwas 494d27bdd4 moved SAFE_DELETE to lib.h
dyn_array supports "wrapping" other types of memory (stopgap measure)
texture codecs now load via DynArray (intermediate step to all mem stuff
going through res/mem.cpp)
simplified tex codecs by doing as many checks as possible in
tex_load_mem ("template method"-esque)

This was SVN commit r2690.
2005-09-08 01:47:45 +00:00
..
graphics moved SAFE_DELETE to lib.h 2005-09-08 01:47:45 +00:00
gui guirenderer: fix bug that was breaking the ScEd button in main menu. it was calling glEnable/glActiveTextureUnit before ogl_tex_bind, which is now also doing that. 2005-09-04 19:48:26 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib moved SAFE_DELETE to lib.h 2005-09-08 01:47:45 +00:00
maths some infrastructure for self-tests: gets rid of boilerplate code. 2005-09-02 02:47:25 +00:00
ps dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox 2005-09-06 22:44:48 +00:00
renderer Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
scripting dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox 2005-09-06 22:44:48 +00:00
simulation Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them). 2005-09-06 19:30:41 +00:00
sound - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
tools - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
main.cpp Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function. 2005-09-05 19:48:28 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00