1
0
forked from 0ad/0ad
0ad/source/tools/atlas/AtlasScript/ScriptInterface.h
Ykkrosh 4e83672579 # Added scripting support to the scenario editor UI
Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.

This was SVN commit r5144.
2007-06-05 18:16:55 +00:00

47 lines
1.5 KiB
C++

#include <memory>
#ifdef _WIN32
# define XP_WIN
#else
# define XP_UNIX
#endif // (we don't support XP_OS2 or XP_BEOS)
// NOTE: This requires a threadsafe SpiderMonkey - make sure you compile it with
// the right options, else it'll fail when linking (which might not be until runtime,
// and then you'll wish you saw this comment before spending so much time investigating
// the problem).
// ((There are a few places where SM really needs to be told to be threadsafe, even
// though we're not actually sharing runtimes between threads.))
#define JS_THREADSAFE
#include "js/jspubtd.h"
class wxWindow;
class wxString;
class wxPanel;
struct ScriptInterface_impl;
class ScriptInterface
{
public:
ScriptInterface();
~ScriptInterface();
// Defined elsewhere:
// template <TR, T0..., TR (*fptr) (T0...)>
// void RegisterFunction(const wxString& functionName);
// (NOTE: The return type must be defined as a ToJSVal<TR> specialisation
// in ScriptInterface.cpp, else you'll end up with linker errors.)
void LoadScript(const wxString& filename, const wxString& code);
wxPanel* LoadScriptAsPanel(const wxString& name, wxWindow* parent);
template <typename T> static bool FromJSVal(JSContext* cx, jsval val, T& ret);
template <typename T> static jsval ToJSVal(JSContext* cx, const T& val);
private:
void Register(const char* name, JSNative fptr, size_t nargs);
std::auto_ptr<ScriptInterface_impl> m;
// The nasty macro/template bits are split into a separate file so you don't have to look at them
#include "NativeWrapper.inl"