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forked from 0ad/0ad
0ad/source/tools/pmdexp/PMDExp5.dsp
Ykkrosh 79b92f8a16 Renaming new PMDExp
This was SVN commit r2388.
2005-06-14 20:42:41 +00:00

190 lines
6.0 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="PMDExp5" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=PMDExp5 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PMDExp5.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "PMDExp5.mak" CFG="PMDExp5 - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PMDExp5 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "PMDExp5 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Project
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# PROP Scc_ProjName ""$/dev/dylan/plugins/PMDExp", YVAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "PMDExp5 - Win32 Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /G5 /MT /W3 /GX /I "d:\3dsmax5\maxsdk\include" /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\terrain" /D "NDEBUG" /D "_USRDLL" /D "_3DSMAX_" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /FD /LD /c
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# ADD LINK32 pslib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib paramblk2.lib /nologo /base:"0x50810000" /subsystem:windows /dll /machine:I386 /out:"d:\3dsmax5\plugins\pmdexp5.dle" /libpath:"d:\3dsmax5\maxsdk\lib" /libpath:"..\libs" /release
# SUBTRACT LINK32 /pdb:none
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# ADD CPP /nologo /G6 /MTd /W3 /GX /ZI /Od /I "d:\3dsmax5\maxsdk\include" /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\terrain" /D "_DEBUG" /D "_USRDLL" /D "_3DSMAX_" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /FD /LD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 pslib_d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib paramblk2.lib /nologo /base:"0x50810000" /subsystem:windows /dll /map /debug /machine:I386 /out:"d:\3dsmax5\plugins\pmdexp5.dle" /pdbtype:sept /libpath:"d:\3dsmax5\maxsdk\lib" /libpath:"..\libs"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "PMDExp5 - Win32 Release"
# Name "PMDExp5 - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\DllEntry.cpp
# End Source File
# Begin Source File
SOURCE=.\ExpMesh.cpp
# End Source File
# Begin Source File
SOURCE=.\ExpSkeleton.cpp
# End Source File
# Begin Source File
SOURCE=.\ExpUtil.cpp
# End Source File
# Begin Source File
SOURCE=.\PMDExp.cpp
# End Source File
# Begin Source File
SOURCE=.\PMDExp.rc
# End Source File
# Begin Source File
SOURCE=.\PMDExp5.def
# End Source File
# Begin Source File
SOURCE=.\PSAExp.cpp
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# End Source File
# Begin Source File
SOURCE=.\ExpVertex.h
# End Source File
# Begin Source File
SOURCE=.\PMDExp.h
# End Source File
# Begin Source File
SOURCE=.\PSAExp.h
# End Source File
# Begin Source File
SOURCE=.\PSProp.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\Tree.h
# End Source File
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SOURCE=.\VertexTree.h
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