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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
components # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
scripting # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
serialization # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
system Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
tests # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
MessageTypes.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
Simulation2.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Simulation2.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
TypeList.h Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00