1
0
forked from 0ad/0ad
0ad/source/gui/IGUIScrollBarOwner.cpp
janwas 4027a8f11b dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
Long iterator type names are better expressed via typedefs, anyway :)
(or 'auto' keyword of upcoming C++09)

This was SVN commit r6226.
2008-07-13 21:22:03 +00:00

78 lines
1.5 KiB
C++

/*
IGUIScrollBarOwner
*/
#include "precompiled.h"
#include "GUI.h"
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
IGUIScrollBarOwner::IGUIScrollBarOwner()
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner()
{
// Delete scroll-bars
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
delete *it;
}
}
void IGUIScrollBarOwner::ResetStates()
{
IGUIObject::ResetStates();
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
(*it)->SetBarPressed(false);
}
}
void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar * scrollbar)
{
scrollbar->SetHostObject(this);
scrollbar->SetGUI(GetGUI());
m_ScrollBars.push_back(scrollbar);
}
SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
if (!GetGUI())
{
// TODO Gee: Output in log
return NULL;
}
if (GetGUI()->m_ScrollBarStyles.count(style) == 0)
{
// TODO Gee: Output in log
return NULL;
}
return &((CGUI*)GetGUI())->m_ScrollBarStyles.find(style)->second;
}
void IGUIScrollBarOwner::HandleMessage(const SGUIMessage &Message)
{
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
(*it)->HandleMessage(Message);
}
}
void IGUIScrollBarOwner::Draw()
{
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
(*it)->Draw();
}
}