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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpVisual.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

41 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPVISUAL
#define INCLUDED_ICMPVISUAL
#include "simulation2/system/Interface.h"
#include "maths/Bound.h"
/**
* The visual representation of an entity (typically an actor).
*/
class ICmpVisual : public IComponent
{
public:
/**
* Get the world-space bounding box of the object's visual representation.
* (Not safe for use in simulation code.)
*/
virtual CBound GetBounds() = 0;
DECLARE_INTERFACE_TYPE(Visual)
};
#endif // INCLUDED_ICMPVISUAL