..
tests
Add support for OpenBSD. Fixes #1463 .
2012-06-13 20:43:56 +00:00
CCmpAIManager.cpp
Implements global tech modification function. Fixes #1358 , refs #1520 .
2012-07-03 02:16:45 +00:00
CCmpCommandQueue.cpp
# Add GPU performance profiling support.
2011-11-09 13:09:01 +00:00
CCmpDecay.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpFootprint.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpMinimap.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpMotionBall.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpObstruction.cpp
Updated some documentation in CmpObstructionManager
2012-05-05 23:10:25 +00:00
CCmpObstructionManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
CCmpOverlayRenderer.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpOwnership.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
CCmpPathfinder_Tile.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpPathfinder.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpPosition.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpProjectileManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpRallyPointRenderer.cpp
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
CCmpRangeManager.cpp
Fixes error in actor viewer caused by 962da61f12
. Fixes #1499
2012-06-14 22:47:57 +00:00
CCmpSelectable.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpSoundManager.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpTemplateManager.cpp
Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477 .
2012-06-23 21:12:51 +00:00
CCmpTerrain.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpTerritoryInfluence.cpp
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
2012-05-01 22:44:27 +00:00
CCmpTerritoryManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpVision.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpWaterManager.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIInterface.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
ICmpAIManager.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
ICmpFootprint.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
ICmpObstruction.h
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
ICmpOwnership.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpPlayer.cpp
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayer.h
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpPosition.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
ICmpRallyPointRenderer.h
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
ICmpRangeManager.cpp
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
2012-06-08 04:41:39 +00:00
ICmpRangeManager.h
Fix test failure.
2012-06-08 19:17:31 +00:00
ICmpSelectable.cpp
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
ICmpSelectable.h
Fixed strange selection ring fadeout on unit deselection in Atlas
2012-04-22 17:49:43 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTechnologyManager.cpp
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
ICmpTechnologyManager.h
...
2012-05-01 23:01:40 +00:00
ICmpTemplateManager.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h
Disable XML validation when loading templates for AI, to save startup time
2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpTerrain.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpUnitMotion.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
Preserve player colours and animations when serializing models
2011-10-29 15:30:46 +00:00
ICmpVisual.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ICmpWaterManager.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpWaterManager.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00