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forked from 0ad/0ad
0ad/source/simulation2/components
historic_bruno 99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
..
tests Add support for OpenBSD. Fixes #1463. 2012-06-13 20:43:56 +00:00
CCmpAIManager.cpp Implements global tech modification function. Fixes #1358, refs #1520. 2012-07-03 02:16:45 +00:00
CCmpCommandQueue.cpp # Add GPU performance profiling support. 2011-11-09 13:09:01 +00:00
CCmpDecay.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpFootprint.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpMinimap.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpMotionBall.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpObstruction.cpp Updated some documentation in CmpObstructionManager 2012-05-05 23:10:25 +00:00
CCmpObstructionManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
CCmpOverlayRenderer.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpOwnership.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
CCmpPathfinder_Tile.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpPathfinder.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpPosition.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpProjectileManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpRallyPointRenderer.cpp Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
CCmpRangeManager.cpp Fixes error in actor viewer caused by 962da61f12. Fixes #1499 2012-06-14 22:47:57 +00:00
CCmpSelectable.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpSoundManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpTemplateManager.cpp Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477. 2012-06-23 21:12:51 +00:00
CCmpTerrain.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpTerritoryInfluence.cpp Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357. 2012-05-01 22:44:27 +00:00
CCmpTerritoryManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
CCmpVision.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CCmpWaterManager.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIInterface.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
ICmpAIManager.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ICmpObstruction.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpOwnership.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpPlayer.cpp Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayer.h Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpPosition.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ICmpRallyPointRenderer.h Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ICmpRangeManager.cpp Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334. 2012-06-08 04:41:39 +00:00
ICmpRangeManager.h Fix test failure. 2012-06-08 19:17:31 +00:00
ICmpSelectable.cpp More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ICmpSelectable.h Fixed strange selection ring fadeout on unit deselection in Atlas 2012-04-22 17:49:43 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTechnologyManager.cpp This was SVN commit r11712. 2012-05-01 22:52:24 +00:00
ICmpTechnologyManager.h ... 2012-05-01 23:01:40 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpUnitMotion.h Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp Preserve player colours and animations when serializing models 2011-10-29 15:30:46 +00:00
ICmpVisual.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00