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0ad/source/simulation/TRAStarEngine.cpp
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

41 lines
1.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TRAStarEngine.h"
#ifdef USE_DCDT
CTRAStarEngine::CTRAStarEngine(void)
{
mGoal = new AStarGoalLowLevel;
}
CTRAStarEngine::~CTRAStarEngine(void)
{
delete mGoal;
}
bool CTRAStarEngine::FindPath(const CVector2D &src, const CVector2D &dest, HEntity UNUSED(entity), SeDcdt& dcdtPathfinder, float radius )
{
bool found = dcdtPathfinder.SearchPathFast(src.x, src.y, dest.x, dest.y, radius);
return found;
}
#endif // USE_DCDT