1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
2005-04-22 07:12:55 +00:00
..
gaia Created entities for oak trees and berry bushes. 2005-04-16 15:13:57 +00:00
other Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
structures Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
units Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors. 2005-04-20 11:37:37 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_script.js Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
template_entity.xml Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00