1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/maps/scenarios
2005-03-25 23:04:36 +00:00
..
celt_screenshot_2.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_screenshot.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celtic_corrals.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
combattest.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
default_grass.pmp Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk. 2005-01-03 05:16:31 +00:00
just abit of romans.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
michael_celts_06102004.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
mountains_galore.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
mountains_night.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
ph2.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
ph2.xml Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs. 2005-01-18 18:09:37 +00:00
ph.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
randomactor.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
randomactor.xml Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map. 2005-03-19 21:29:38 +00:00
sheild.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
sheild.xml test map for shields and player color 2005-01-29 18:35:55 +00:00
snowPR3.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
test01.pmp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
wijit_terrain.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00