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forked from 0ad/0ad
0ad/binaries/data/mods/official
2005-12-27 07:27:18 +00:00
..
art flipped textures to see if the engine renders them at the correct angle. 2005-12-27 07:27:18 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities fixed some collision radius issues 2005-12-27 00:27:07 +00:00
fonts Committing updated font with a bit of test text while experimenting with accented characters. 2005-09-03 21:00:43 +00:00
gui Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code. 2005-12-17 00:24:43 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps some player ownership changes for some combat testing 2005-12-27 00:00:22 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00