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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
tests # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpCommandQueue.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpFootprint.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
CCmpMotionBall.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpObstruction.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpObstructionManager.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpOwnership.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpPathfinder.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpPosition.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpProjectileManager.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpSelectable.cpp # Use the footprint shape when rendering unit selection outlines 2010-04-23 16:57:18 +00:00
CCmpSoundManager.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpTemplateManager.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpTerrain.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpTest.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpUnitMotion.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
CCmpVisualActor.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
ICmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpFootprint.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstruction.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpPlayer.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayer.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpPosition.h # Use the footprint shape when rendering unit selection outlines 2010-04-23 16:57:18 +00:00
ICmpProjectileManager.cpp # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
ICmpProjectileManager.h # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpTemplateManager.h # Construct buildings from foundations. 2010-03-12 21:41:40 +00:00
ICmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTerrain.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpUnitMotion.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp # Fix animation syncing. 2010-04-05 23:09:34 +00:00
ICmpVisual.h # Use the correct projectile models. 2010-04-17 11:34:40 +00:00