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0ad/source/ps/GameSetup/GameSetup.h
Ykkrosh cbafd43eea # Changed handling of command-line arguments.
* Added CmdLineArgs, which does the parsing then lets various pieces of
code check for whatever arguments they want.
 * Made Atlas exit out of main() cleanly, instead of calling exit()
itself.
 * Disabled the global exception-catching in unit tests, via a
entry_noSEH, so it doesn't make debugging harder.
 * Added nice printing of CStr in unit test failure messages, and added
comparison of vector vs constant array.

This was SVN commit r4688.
2006-12-09 14:39:52 +00:00

40 lines
880 B
C++

//
// GUI integration
//
extern void GUI_Init();
extern void GUI_Shutdown();
extern void GUI_ShowMainMenu();
// display progress / description in loading screen
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
extern void Render();
extern void RenderActor();
enum InitFlags
{
// avoid setting a video mode / initializing OpenGL; assume that has
// already been done and everything is ready for rendering.
// needed by map editor because it creates its own window.
INIT_HAVE_VMODE = 1,
// skip initializing the in-game GUI.
// needed by map editor because it uses its own GUI.
INIT_NO_GUI = 2,
// skip initializing the simulation.
// used by actor viewer because it doesn't need the simulation code.
INIT_NO_SIM = 4,
};
class CmdLineArgs;
extern void Init(const CmdLineArgs& args, uint flags);
extern void Shutdown(uint flags);