68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CPlayList.h"
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#include <stdio.h> // sscanf
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#include "ps/Filesystem.h"
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CPlayList::CPlayList(void)
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{
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tracks.clear();
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}
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CPlayList::CPlayList(const char* file)
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{
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Load(file);
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}
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CPlayList::~CPlayList(void)
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{
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}
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void CPlayList::Load(const char* filename)
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{
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tracks.clear();
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shared_ptr<u8> buf; size_t size;
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if(g_VFS->LoadFile(filename, buf, size) < 0)
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return;
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const char* playlist = (const char*)buf.get();
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char track[512];
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while(sscanf(playlist, "%511s\n", track) == 1)
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tracks.push_back(track);
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}
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void CPlayList::List()
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{
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for(size_t i = 0; i < tracks.size(); i++)
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{
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debug_printf("%s\n", tracks.at(i).c_str());
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}
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}
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void CPlayList::Add(std::string name)
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{
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tracks.push_back(name);
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}
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