1
0
forked from 0ad/0ad
0ad/source/pch/engine/precompiled.h

35 lines
1.2 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/precompiled.h" // common precompiled header
// "engine"-specific PCH:
#include "ps/Pyrogenesis.h" // old error system
#if HAVE_PCH
// some other external libraries that are used in several places:
// .. CStr is included very frequently, so a reasonable amount of time is
// saved by including it here. (~10% in a full rebuild, as of r2365)
#include "ps/CStr.h"
#include "scripting/SpiderMonkey.h"
#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>
#endif // HAVE_PCH