1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test/2_mainmenu.xml
Acumen d3f41e1b9f Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.

This was SVN commit r2697.
2005-09-10 17:30:57 +00:00

1054 lines
28 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<!--
==========================================
- MAIN MENU - "COMMANDER'S TENT" BACKDROP
==========================================
-->
<object name="pg"
type="image"
sprite="pgBackground"
>
<action on="Load"><![CDATA[
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "menu");
curr_music.loop();
// Display a .cfg file variable to prove we can access it.
console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
// Unfortunately, although Philip's workaround certainly works,
// a] The value cannot be modified.
// b] Variables a step up in the hierarchy are not recognised (eg system.sound.mastergain).
]]></action>
<!--
==========================================
- MAIN MENU - STATIC TOOLTIP WINDOW
==========================================
-->
<object name="pgToolTip"
style="fancyTextHeadWhite"
type="text"
hidden="true"
sprite="bkTranslucent"
size="69% 6.3802% 97.0703125% 28.125%"
>tooltipText
</object>
<!--
==========================================
- MAIN MENU - PROFILE MANAGER
==========================================
-->
<object name="pgProfile">
<object name="pgProfileHeading"
style="wheatTextLabelWhite"
type="text"
size="3% 78% 20% 80%"
font="verdana12i"
>Current Profile:
</object>
<object name="pgProfileName"
style="wheatDropDown"
type="dropdown"
size="3% 80% 20% 85%"
>
<action on="Load"><![CDATA[
// Get list of profile names (profile folders).
profileArray = buildFileList("profiles/", "user.cfg", true);
// Populate profile list.
for (profileIndex = 0; profileIndex < profileArray.length; profileIndex++)
{
// Remove path/file information so only profile name remains.
profileArray[profileIndex] = profileArray[profileIndex].replace ("profiles/", "");
profileArray[profileIndex] = profileArray[profileIndex].replace ("/settings/user.cfg", "");
// Add profile name to the end of the object's list.
if (profileArray[profileIndex] != "default/settings")
pushItem (this.name, profileArray[profileIndex]);
}
// Select default profile (later we'll need to remember the last used profile).
setCurrItemValue (this.name, "Player");
]]></action>
</object>
</object>
<!--
==========================================
- MAIN MENU - PARCHMENT BUTTONS
==========================================
-->
<object name="pgCampaignsBt"
style="pgButton"
type="button"
size="24.609375% 28.90625% 49.609375% 62.2395833%"
sprite_over="pgCampaignsOver"
sprite_disabled="pgCampaignsDisabled"
tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
>
<action on="Press"><![CDATA[
openMainMenuSubWindow ("pgCampaigns");
]]></action>
</object>
<object name="pgSinglePlayerBt"
style="pgButton"
type="button"
size="51.2695312% 10.9275% 76.2695312% 44.270833%"
sprite_over="pgSinglePlayerOver"
sprite_disabled="pgSinglePlayerDisabled"
tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map."
>
<action on="Press"><![CDATA[
// Open Session Setup window.
sessionType = "Skirmish"
openSessionSetup ("");
]]></action>
</object>
<object name="pgMultiPlayerBt"
style="pgButton"
type="button"
size="57.5195312% 38.28125% 82.5195312% 71.6145833%"
sprite_over="pgMultiPlayerOver"
sprite_disabled="pgMultiPlayerDisabled"
tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game."
>
<action on="Press"><![CDATA[
// Open Multiplayer connection window.
openMainMenuSubWindow ("pgMPModeSel");
]]></action>
</object>
<object name="pgEditorBt"
style="pgButton"
type="button"
size="40.234375% 60.15625% 65.234375% 93.4895833%"
sprite_over="pgEditorOver"
sprite_disabled="pgEditorDisabled"
>
<action on="Load"><![CDATA[
// Disable the Editor button if the Atlas DLL is not active.
// if (ATLAS_IsAvailable() == true)
// {
// this.enabled = true;
// this.tooltip = "Open 'Atlas', 0 A.D.'s Scenario Editor.";
// }
// else
// {
this.enabled = false;
this.tooltip = "The Scenario Editor is not currently available.";
// }
]]></action>
<action on="Press"><![CDATA[
// Open Atlas Editor.
// ATLAS_Run();
]]></action>
</object>
<object name="pgOptionsBt"
style="pgButton"
type="button"
size="74.7070312% 42.0572916% 99.7070312% 75.390625%"
sprite_over="pgOptionsOver"
sprite_disabled="pgOptionsDisabled"
tooltip="This will take you to the options menu. It does not work now, but someday it might."
>
<action on="Press"><![CDATA[
// Open Options window.
openMainMenuSubWindow ("pgOptions");
]]></action>
</object>
<object name="pgHistoryBt"
style="pgButton"
type="button"
size="72.265625% 66.5364583% 97.265625% 99.8697916%"
sprite_over="pgHistoryOver"
sprite_disabled="pgHistoryDisabled"
tooltip="One day you will click this button and learn more about ancient history than any history teach ever taught you."
>
<action on="Press"><![CDATA[
openMainMenuSubWindow ("pgHistory");
]]></action>
</object>
<!--
==========================================
- MAIN MENU - GAME LOGO AND VERSION NUMBER
==========================================
-->
<object name="pgProductLogo"
style="pgButton"
type="button"
ghost="true"
size="21.1914062% 3.125% 68.0664062% 31.5104166%"
sprite="pgProductLogo"
>
</object>
<object name="pgProductClick"
style="pgButton"
type="button"
size="21.1914062% 3.125% 48.0664062% 31.5104166%"
tooltip="Click this logo to roll credits."
>
<action on="Press"><![CDATA[
// Get credits text.
creditsArray = readFileLines("gui/text/credits.txt");
// Populate credits list.
for (creditsIndex = 0; creditsIndex < creditsArray.length; creditsIndex++)
{
// Add credit row to the end of the object's list.
pushItem ("pgCredits", creditsArray[creditsIndex]);
}
// Ensure we start at the top of the list.
getGUIObjectByName("pgCredits").selected = 0;
// Set a timer to increment the list, therefore pushing it down the screen
// (creating a pseudo-scrolling-credits effect).
setInterval( updateCredits, 1, 200 );
// Hide shell GUI (we want a blank screen with rolling text).
guiHide ("pg");
// Open the credits screen.
openMainMenuSubWindow ("pgCredits");
]]></action>
</object>
<object name="pgVersionNumber"
style="fancyTextHeadGold"
type="text"
ghost="true"
size="43% 24% 43%+282 24%+25"
>
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
]]></action>
</object>
<!--
==========================================
- MAIN MENU - COMPANY LOGO
==========================================
-->
<object name="pgCompanyLogo"
style="pgButton"
type="button"
size="10 91.666666%-30 25.9765% 100%-30"
sprite="pgCompanyLogo"
tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/"
>
<action on="Press"><![CDATA[
btCode = new Array("guiHide('mbMain');");
messageBox (420, 420, "[icon=iconProduct] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=iconProduct] A.D., participate in the community and meet the developers.\n\n", "About [icon=iconProduct] A.D.", 2, new Array(), btCode);
]]></action>
</object>
<!--
==========================================
- MAIN MENU - EXIT BUTTON
==========================================
-->
<object name="pgExit"
style="wheatExit"
type="button"
size="100%-18 2 100%-2 18"
tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world."
>
<action on="Press"><![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
btCode = new Array("exit();", "");
messageBox (400, 200, "Do you really want to quit [icon=iconProduct] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
</object>
</object>
<!--
==========================================
- MAIN MENU - BACKGROUND MASK
==========================================
-->
<object name="pgSubWindow"
type="image"
z="90"
hidden="true"
sprite="bkTranslucent"
>
<!--
===============================================
- CAMPAIGNS SCREEN -
===============================================
-->
<object name="pgCampaigns"
style="wheatWindow"
type="image"
hidden="true"
size="50%-150 50%-120 50%+150 50%+120"
>
<object name="pgCampaignsTitleBar"
style="wheatWindowTitleBar"
type="button"
>Campaigns
</object>
<object name="pgCampaignsExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgCampaigns");
]]></action>
</object>
</object>
<!--
===============================================
- GAME SESSION SETUP SCREEN -
===============================================
-->
<object name="pgSessionSetup"
style="wheatWindow"
type="image"
hidden="true"
size="50%-400 50%-300 50%+400 50%+300"
>
<object name="pgSessionSetupTitleBar"
style="wheatWindowTitleBar"
type="button"
>
</object>
<object name="pgSessionSetupExitButton"
style="wheatExit"
type="button"
tooltip_style="snToolTip"
>
<action on="Press"><![CDATA[
closeSessionSetup();
]]></action>
</object>
<!--
==========================================
- MULTIPLAYER OBJECTS
- Not visible to Skirmish.
==========================================
-->
<object name="pgSessionSetupMP"
hidden="true"
>
<!--
==========================================
- HOST OBJECTS
- Not visible to Skirmish or Client.
==========================================
-->
<object name="pgSessionSetupMPHost"
hidden="true"
>
</object>
<!--
==========================================
- CLIENT OBJECTS
- Not visible to Skirmish or Host.
==========================================
-->
<object name="pgSessionSetupMPClient"
hidden="true"
>
</object>
</object>
<!--
==========================================
- HOST/SKIRMISH OBJECTS
- Not visible to Client.
==========================================
-->
<object name="pgSessionSetupMaster"
hidden="true"
>
</object>
<!--
==========================================
- SKIRMISH OBJECTS
- Not visible to Host or Client.
==========================================
-->
<object name="pgSessionSetupSkirmish"
hidden="true"
>
</object>
<!--
If objects are only supposed to be visible in multiplayer, or are only available to hosts,
please put them in the containers above.
-->
<!--
==========================================
- MAIN MENU - PLAYER SLOTS
==========================================
-->
<object name="pgSessionSetupPlayerHead"
style="wheatTextHeadMaxBlack"
type="text"
size="30 10 320 40"
/>
<object name="pgSessionSetupP1"
style="wheatButton"
type="button"
enabled="false"
size="30 50 320 90"
text_align="left"
/>
<object name="pgSessionSetupP2"
style="wheatDropDown"
type="dropdown"
size="30 100 320 140"
/>
<object name="pgSessionSetupP3"
style="wheatDropDown"
type="dropdown"
size="30 150 320 190"
/>
<object name="pgSessionSetupP4"
style="wheatDropDown"
type="dropdown"
size="30 200 320 240"
/>
<object name="pgSessionSetupP5"
style="wheatDropDown"
type="dropdown"
size="30 250 320 290"
/>
<object name="pgSessionSetupP6"
style="wheatDropDown"
type="dropdown"
size="30 300 320 340"
/>
<object name="pgSessionSetupP7"
style="wheatDropDown"
type="dropdown"
size="30 350 320 390"
/>
<object name="pgSessionSetupP8"
style="wheatDropDown"
type="dropdown"
size="30 400 320 440"
/>
<!--
==========================================
- MAP SELECTION
==========================================
-->
<object name="pgSessionSetupMapNameTxt"
type="text"
size="400 32 590 52"
>Map name:
</object>
<object name="pgSessionSetupMapName"
style="wheatList"
type="list"
size="100%-200 0%+10 100%-10 0%+150"
>
<action on="Load"><![CDATA[
// Note: We should set this in a .cfg or initialisation area, as it's used again later.
mapPath = "maps/scenarios/"
// Get a list of map names.
mapArray = buildFileList (mapPath, "*.pmp", false);
// Alphabetically sort the list.
mapArray.sort();
for (mapIndex = 0; mapIndex < mapArray.length; mapIndex++)
{
// Remove the path and extension from each name, since we just want the filename.
// (Is there an equivalent "basename" function for that in JS?)
mapArray[mapIndex] = mapArray[mapIndex].substring (mapPath.length, mapArray[mapIndex].length-4)
// Add map name to the end of the object's list.
pushItem (this.name, mapArray[mapIndex]);
}
// Set default value (pick whatever's at the top of the list).
// getGUIObjectByName(this.name).selected = 0;
// No, on second thought, set it to the randomly generated map until we can remember the last choice.
setCurrItemValue (this.name, "cantabrian_generated");
]]></action>
</object>
<!--
==========================================
- MAIN MENU - BUTTONS
==========================================
-->
<object name="pgSessionSetupStartButton"
style="wheatButton"
type="button"
size="50%-125 540 50%-25 570"
>Start!
<action on="Press"><![CDATA[
startMap (getCurrItemValue ("pgSessionSetupMapName"), "pgSessionSetup");
]]></action>
</object>
<object name="pgSessionSetupCancelButton"
style="wheatButton"
type="button"
size="50%+25 540 50%+125 570"
>Cancel
<action on="Press"><![CDATA[
closeSessionSetup();
]]></action>
</object>
</object>
<!--
===============================================
- MULTIPLAYER MODE SELECTION SCREEN -
===============================================
-->
<object name="pgMPModeSel"
style="wheatWindow"
type="text"
hidden="true"
size="50%-200 50%-90 50%+200 50%+90"
>Please select whether you want to join a game or host your own game.
<object name="pgMPModeSelTitleBar"
style="wheatWindowTitleBar"
type="button"
>Multiplayer
</object>
<object name="pgMPModeSelExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgMPModeSel");
]]></action>
</object>
<!--
==========================================
- MAIN MENU - HOST / JOIN CONTROLS
==========================================
-->
<object name="pgMPModeSelHostJoinTxt"
style="wheatTextHeadBlack"
type="text"
size="0 100%-70 200 199%-40"
>Game Mode
</object>
<object name="pgMPModeSelJoinButton"
style="wheatButton"
type="button"
size="130 100%-70 230 100%-40"
>Join Game
<action on="Press"><![CDATA[
// rudimentary client connection code; finally working now :)
guiSwitch ("pgMPModeSel", "pgMPJoin");
]]></action>
</object>
<!-- (need code for the game start procedure here) -->
<object name="pgMPModeSelHostButton"
style="wheatButton"
type="button"
size="250 100%-70 350 100%-40"
>Host Game
<action on="Press"><![CDATA[
guiSwitch ("pgMPModeSel", "pgMPHost");
]]></action>
</object>
</object>
<!--
===============================================
- MULTIPLAYER HOST GAME SCREEN -
===============================================
-->
<object name="pgMPHost"
style="wheatWindow"
type="image"
hidden="true"
size="50%-190 50%-120 50%+190 50%+120"
>
<object name="pgMPHostTitleBar"
style="wheatWindowTitleBar"
type="button"
>Host a game
</object>
<object name="pgMPHostExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgMPHost");
]]></action>
</object>
<!--
==========================================
- MAIN MENU - SERVER/GAME NAME CONTROLS
==========================================
-->
<object name="pgMPHostTxt1"
type="text"
size="0 0 400 30"
>Setting up your server.
</object>
<object name="pgMPHostGameNameTxt"
style="wheatTextHeadBlack"
type="text"
size="0 40 200 60"
>Game (Server) Name:
</object>
<object name="pgMPHostGameName"
style="wheatBorderBlack"
type="input"
size="220 40 370 60"
>My Game
</object>
<!--
==========================================
- MAIN MENU - WELCOME MESSAGE CONTROLS
==========================================
-->
<object name="pgMPHostWelcomeMsgTxt"
style="wheatTextHeadBlack"
type="text"
size="0 70 200 90"
>Welcome Message:
</object>
<object name="pgMPHostTxt2"
type="text"
size="0 100 370 180"
>You can enter some message which is displayed to new players upon joining here.
</object>
<object name="pgMPHostWelcomeMsg"
style="wheatBorderBlackNote"
type="input"
size="5 150 370 180"
>Uhm, welcome to my game. Have fun!
</object>
<!--
==========================================
- MAIN MENU - CONTINUE / BACK CONTROLS
==========================================
-->
<object name="pgMPHostContinueButton"
style="wheatButton"
type="button"
size="50%-125 200 50%-25 230"
>Continue
<action on="Press"><![CDATA[
initMPHost ("pgMPHost",
getGUIObjectByName ("pgMPHostGameName").caption,
getGUIObjectByName ("pgMPHostWelcomeMsg").caption,
getCurrItemValue ("pgProfileName"));
]]></action>
</object>
<object name="pgMPHostBackButton"
style="wheatButton"
type="button"
size="50%+25 200 50%+125 230"
>Back
<action on="Press"><![CDATA[
guiSwitch ("pgMPHost", "pgMPModeSel");
]]></action>
</object>
</object>
<!--
===============================================
- MULTIPLAYER JOIN GAME SCREEN -
===============================================
-->
<object name="pgMPJoin"
style="wheatWindow"
type="image"
hidden="true"
size="50%-190 50%-120 50%+190 50%+120"
>
<object name="pgMPJoinTitleBar"
style="wheatWindowTitleBar"
type="button"
>Join a game
</object>
<object name="pgMPJoinExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgMPJoin");
]]></action>
</object>
<!--
==========================================
- MAIN MENU - SERVER NAME / IP CONTROLS
==========================================
-->
<object name="pgMPJoinTxt1"
type="text"
size="0 0 400 30"
>Joining an existing game.
</object>
<object name="pgMPJoinServerIPTxt"
style="wheatTextHeadBlack"
type="text"
size="0 40 200 60"
>Server Hostname or IP:
</object>
<object name="pgMPJoinServerIP"
style="wheatBorderBlack"
type="input"
size="220 40 370 60"
>127.0.0.1
</object>
<!--
==========================================
- MAIN MENU - CONTINUE / BACK CONTROLS
==========================================
-->
<object name="pgMPJoinSetupButton"
style="wheatButton"
type="button"
size="50%-125 200 50%-25 230"
>Continue
<action on="Press"><![CDATA[
initMPClient ("pgMPJoin",
getGUIObjectByName ("pgMPJoinServerIP").caption,
getCurrItemValue ("pgProfileName"));
]]></action>
</object>
<object name="pgMPJoinBackButton"
style="wheatButton"
type="button"
size="50%+25 200 50%+125 230"
>Back
<action on="Press"><![CDATA[
guiSwitch ("pgMPJoin", "pgMPModeSel");
]]></action>
</object>
</object>
<!--
===============================================
- OPTIONS SCREEN -
===============================================
-->
<object name="pgOptions"
style="wheatWindow"
type="image"
hidden="true"
size="50%-400 50%-300 50%+400 50%+300"
>
<object name="pgOptionsTitleBar"
style="wheatWindowTitleBar"
type="button"
>Options
</object>
<object name="pgOptionsExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
// Close Options Screen, abandoning all changes.
closeMainMenuSubWindow ("pgOptions");
]]></action>
</object>
<!--
===============================================
- OPTIONS SCREEN - AUDIO
===============================================
-->
<object name="pgOptionsAudioWindow"
style="wheatBorderBlack"
type="image"
size="1% 4% 99% 90%"
>
<object name="pgOptionsAudioSoundCheckBox"
style="wheatCrossBox"
type="checkbox"
hotkey="audio.toggle"
size="50%-50 20% 50%+50 25%"
>Play Sound
<action on="Load"><![CDATA[
// (Would like to set checkbox state to value of snd_disabled, but looks
// like that variable isn't exposed until after the GUI is loaded.
// this.checked = !snd_disabled;
]]></action>
<action on="Press"><![CDATA[
// Clicking the checkbox turns sound on and off.
// (Or at least it should, but it doesn't. Checkbox text doesn't appear
// either. Maybe this control isn't finished yet?)
// if (snd_disabled == true)
// snd_disable (false);
// else
// snd_disable (true);
// this.checked = !snd_disabled;
]]></action>
</object>
<object name="pgOptionsAudioMusicGain"
style="wheatBorderBlack"
type="text"
size="50%-20 30% 50%+20 35%"
text_align="center"
text_valign="center"
>
<action on="Load"><![CDATA[
this.caption = g_ConfigDB.system["sound.mastergain"];
]]></action>
</object>
<object name="pgOptionsAudioMusicGainDec"
style="wheatArrowLeft"
type="button"
size="50%-40 30% 50%-25 35%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption > 0.0)
guiModifyCaption ("pgOptionsAudioMusicGain", -.1, 1);
curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
]]></action>
</object>
<object name="pgOptionsAudioMusicGainInc"
style="wheatArrowRight"
type="button"
size="50%+25 30% 50%+40 35%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption < 1.0)
guiModifyCaption ("pgOptionsAudioMusicGain", .1, 1);
curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
]]></action>
</object>
</object>
<!--
===============================================
- OPTIONS SCREEN - VIDEO
===============================================
-->
<object name="pgOptionsVideoWindow"
style="wheatBorderBlack"
type="image"
hidden="true"
size="1% 4% 99% 90%"
/>
<!--
===============================================
- OPTIONS SCREEN - GAME
===============================================
-->
<object name="pgOptionsGameWindow"
style="wheatBorderBlack"
type="image"
hidden="true"
size="1% 4% 99% 90%"
/>
<!--
===============================================
- OPTIONS SCREEN - TAB BUTTONS
===============================================
-->
<object name="pgOptionsAudioButton"
style="wheatButton"
type="button"
enabled="false"
size="1% 1% 30% 7%"
>Audio
<action on="Press"><![CDATA[
// Open Audio tab.
openOptionsTab ("pgOptionsAudio");
]]></action>
</object>
<object name="pgOptionsVideoButton"
style="wheatButton"
type="button"
size="35% 1% 65% 7%"
>Video
<action on="Press"><![CDATA[
// Open Video tab.
openOptionsTab ("pgOptionsVideo");
]]></action>
</object>
<object name="pgOptionsGameButton"
style="wheatButton"
type="button"
size="70% 1% 99% 7%"
>Game
<action on="Press"><![CDATA[
// Open Game tab.
openOptionsTab ("pgOptionsGame");
]]></action>
</object>
<!--
===============================================
- OPTIONS SCREEN - ACCEPT BUTTON
===============================================
-->
<object name="pgOptionsAcceptButton"
style="wheatButton"
type="button"
size="40% 92% 60% 100%"
>Accept
<action on="Press"><![CDATA[
// Save changes.
// TODO:
console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
// Close options screen.
closeMainMenuSubWindow ("pgOptions");
]]></action>
</object>
</object>
<!--
===============================================
- HISTORY SCREEN -
===============================================
-->
<object name="pgHistory"
style="wheatWindow"
type="image"
hidden="true"
size="50%-150 50%-120 50%+150 50%+120"
>
<object name="pgHistoryTitleBar"
style="wheatWindowTitleBar"
type="button"
>History
</object>
<object name="pgHistoryExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgHistory");
]]></action>
</object>
</object>
<!--
===============================================
- CREDITS SCREEN
===============================================
-->
<object name="pgCredits"
style="fancyTextHeadWhite"
type="list"
ghost="false"
hidden="true"
size="0 0 100% 100%"
font="verdana12i"
text_align="center"
>
<action on="SelectionChange"><![CDATA[
console.write ("Note to self: Ask Gee to create list function to clear (empty) a list.");
]]></action>
</object>
</object>
</objects>