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0ad/source/tools/atlas/GameInterface/DeltaArray.h

93 lines
2.3 KiB
C++

#ifndef DELTAARRAY_H__
#define DELTAARRAY_H__
template<typename T> class DeltaArray2D
{
public:
virtual ~DeltaArray2D() {}
T get(int x, int y);
void set(int x, int y, const T& val);
void OverlayWith(const DeltaArray2D<T>& overlayer);
void Undo();
void Redo();
protected:
virtual T getOld(int x, int y) = 0;
virtual void setNew(int x, int y, const T& val) = 0;
private:
struct hashfunc {
enum {
bucket_size = 4,
min_buckets = 8
};
size_t operator()(const std::pair<int, int>& p) const {
return STL_HASH_VALUE(p.first << 16) + STL_HASH_VALUE(p.second);
}
bool operator()(const std::pair<int, int>& a, const std::pair<int, int>& b) const {
return (a < b);
}
};
// TODO: more efficient representation
typedef STL_HASH_MAP<std::pair<int, int>, std::pair<T, T>, hashfunc> Data; // map of <x,y> -> <old_val, new_val>
Data m_Data;
};
//////////////////////////////////////////////////////////////////////////
template<typename T>
T DeltaArray2D<T>::get(int x, int y)
{
typename Data::iterator it = m_Data.find(std::make_pair(x, y));
if (it == m_Data.end())
return getOld(x, y);
else
return it->second.second;
}
template<typename T>
void DeltaArray2D<T>::set(int x, int y, const T& val)
{
typename Data::iterator it = m_Data.find(std::make_pair(x, y));
if (it == m_Data.end())
m_Data.insert(std::make_pair(std::make_pair(x, y), std::make_pair(getOld(x, y), val)));
else
it->second.second = val;
setNew(x, y, val);
}
template <typename T>
void DeltaArray2D<T>::OverlayWith(const DeltaArray2D<T>& overlayer)
{
for (typename Data::const_iterator it = overlayer.m_Data.begin(); it != overlayer.m_Data.end(); ++it)
{
typename Data::iterator it2 = m_Data.find(it->first);
if (it2 == m_Data.end())
m_Data.insert(*it);
else
{
//debug_assert(it2->second.second == it->second.first);
it2->second.second = it->second.second;
}
}
}
template <typename T>
void DeltaArray2D<T>::Undo()
{
for (typename Data::iterator it = m_Data.begin(); it != m_Data.end(); ++it)
setNew(it->first.first, it->first.second, it->second.first);
}
template <typename T>
void DeltaArray2D<T>::Redo()
{
for (typename Data::iterator it = m_Data.begin(); it != m_Data.end(); ++it)
setNew(it->first.first, it->first.second, it->second.second);
}
#endif // DELTAARRAY_H__