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Ykkrosh ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
..
collada Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does. 2007-01-26 21:16:49 +00:00
graphics WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer). 2007-02-10 22:07:20 +00:00
gui GCC compatibility 2007-02-07 14:02:09 +00:00
i18n # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
lib # Updated unit animation code. 2007-02-10 03:09:52 +00:00
maths Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
network # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
pch Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ps # Updated unit animation code. 2007-02-10 03:09:52 +00:00
renderer WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer). 2007-02-10 22:07:20 +00:00
scripting # Updated unit animation code. 2007-02-10 03:09:52 +00:00
simulation # Animation bug fixes. 2007-02-10 17:39:20 +00:00
sound #fixed minor bug with soundgroups 2007-01-20 04:23:08 +00:00
tools # More cinematic map updates. 2007-02-11 01:19:44 +00:00
main.cpp GCC compatibility 2007-02-07 14:02:09 +00:00
test_setup.cpp Added ICC-Linux PCH support in Premake. (It's much more like the MSVC approach than the GCC one.) 2007-01-04 03:22:23 +00:00