1
0
forked from 0ad/0ad
0ad/source/tools/rmgen
Matei e5dea3e5a1 Water source code :|.
This was SVN commit r2746.
2005-09-18 03:47:15 +00:00
..
api.cpp Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
api.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
area.cpp Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
area.h Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
areapainter.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
areapainter.h Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
areaplacer.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
areaplacer.h Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
clumpplacer.cpp Water source code :|. 2005-09-18 03:47:15 +00:00
clumpplacer.h This was SVN commit r2684. 2005-09-07 02:24:13 +00:00
constraint.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
constraint.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
convert.cpp Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
convert.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
layeredpainter.cpp More work on RMS: 2005-06-06 07:46:28 +00:00
layeredpainter.h More work on RMS: 2005-06-06 07:46:28 +00:00
map.cpp - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
map.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
object.cpp - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
object.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
objectgroupplacer.cpp This was SVN commit r2567. 2005-07-30 20:57:18 +00:00
objectgroupplacer.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
output.cpp - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
output.h Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init(). 2005-05-13 00:39:13 +00:00
pmp_file.h This was SVN commit r2569. 2005-07-30 21:21:36 +00:00
point.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
point.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
random.cpp Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
random.h Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
rangecount.cpp Added tile class and "avoid at distance" support to RMGen. 2005-09-03 21:53:07 +00:00
rangecount.h Added tile class and "avoid at distance" support to RMGen. 2005-09-03 21:53:07 +00:00
ReadMe.txt Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
rectplacer.cpp Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
rectplacer.h Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P. 2005-05-23 03:51:37 +00:00
rmgen.cpp Added initFromScenario function for Dan to work on. 2005-06-20 02:45:11 +00:00
rmgen.h Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS. 2005-05-16 07:30:39 +00:00
rmgen.sln Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator. 2005-05-12 05:16:59 +00:00
rmgen.vcproj This was SVN commit r2732. 2005-09-15 02:56:24 +00:00
simpleconstraints.cpp - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
simpleconstraints.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
simplegroup.cpp Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
simplegroup.h Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
simplepainters.cpp Added tile class and "avoid at distance" support to RMGen. 2005-09-03 21:53:07 +00:00
simplepainters.h Added tile class and "avoid at distance" support to RMGen. 2005-09-03 21:53:07 +00:00
smoothelevationpainter.cpp Enanced the Cantabrian Highlands map some more, and added a few more comments and utility functions to rmgen and JS API. 2005-09-13 23:00:56 +00:00
smoothelevationpainter.h This was SVN commit r2519. 2005-07-23 07:53:21 +00:00
stdafx.cpp Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator. 2005-05-12 05:16:59 +00:00
stdafx.h More work on RMS: 2005-06-06 07:46:28 +00:00
terrain.cpp - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
terrain.h More work on RMS: 2005-06-06 07:46:28 +00:00
tileclass.cpp - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00
tileclass.h - Added stay-in-tile-class and border-tile-class constraints. 2005-09-08 01:20:51 +00:00

========================================================================
	CONSOLE APPLICATION : rmgen Project Overview
========================================================================

AppWizard has created this rmgen application for you.  
This file contains a summary of what you will find in each of the files that
make up your rmgen application.


rmgen.vcproj
	This is the main project file for VC++ projects generated using an Application Wizard. 
	It contains information about the version of Visual C++ that generated the file, and 
	information about the platforms, configurations, and project features selected with the
	Application Wizard.

rmgen.cpp
	This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
	These files are used to build a precompiled header (PCH) file
	named rmgen.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////