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forked from 0ad/0ad
0ad/source/tools/textureconv
Ykkrosh 178ad741b9 DevIL: Improved quality of DXT5 alpha compression.
textureconv: Made -(no)mipmaps work. Defaulted to DXT5 for alpha
textures (since DXT3 almost never seems any good). Recompiled with new
DevIL code.
GUIRenderer: Removed complaints about 0-sized objects (e.g. hitpoint
bars).
Atlas: Added forgotten files.

This was SVN commit r3006.
2005-10-24 23:45:52 +00:00
..
launch Texture converter executable (plus some others to launch it with specific settings) 2005-01-28 22:16:50 +00:00
crashlog.cpp Fixed problems in texture converter's DDS output, and in the game's DDS input. 2005-01-29 17:18:14 +00:00
main.cpp DevIL: Improved quality of DXT5 alpha compression. 2005-10-24 23:45:52 +00:00
textureconv.sln Initial code for the Colour Tester tool. 2005-04-29 18:46:48 +00:00
textureconv.vcproj DevIL: Improved quality of DXT5 alpha compression. 2005-10-24 23:45:52 +00:00