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forked from 0ad/0ad
0ad/source/maths
Ykkrosh 8a11f53011 # More consistent terrain-space coordinate names
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'

This was SVN commit r3771.
2006-04-17 20:02:51 +00:00
..
scripting Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Bound.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
Bound.h #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
Brush.cpp # fix W4 warnings on VC 2006-04-03 22:06:09 +00:00
Brush.h # fix W4 warnings on VC 2006-04-03 22:06:09 +00:00
MathUtil.h # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
Matrix3D.cpp various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
Matrix3D.h - add CBound::Render() 2006-01-29 17:34:45 +00:00
NUSpline.cpp fix: no longer crashes when attempting to remove node from empty track 2006-02-05 03:43:21 +00:00
NUSpline.h -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
Quaternion.h ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
Vector3D.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector3D.h # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
Vector4D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00