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forked from 0ad/0ad
0ad/source/simulation2/serialization
Ykkrosh fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
..
BinarySerializer.cpp Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
BinarySerializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
DebugSerializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
DebugSerializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
HashSerializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
HashSerializer.h Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing. 2010-01-10 19:29:27 +00:00
IDeserializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
IDeserializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ISerializer.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ISerializer.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
StdDeserializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdSerializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdSerializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00