0ad/source/graphics/LightEnv.cpp

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/**
* =========================================================================
* File : LightEnv.cpp
* Project : Pyrogenesis
* Description : CLightEnv implementation
*
* @author Nicolai Hähnle <nicolai@wildfiregames.com>
* =========================================================================
*/
#include "precompiled.h"
#include "maths/MathUtil.h"
#include "graphics/LightEnv.h"
CLightEnv::CLightEnv()
: m_Elevation(DEGTORAD(45)),
m_Rotation(DEGTORAD(315)),
m_TerrainShadowTransparency(0.0),
m_SunColor(1,1,1),
m_TerrainAmbientColor(0.4f,0.4f,0.4f),
m_UnitsAmbientColor(0.4f,0.4f,0.4f)
{
CalculateSunDirection();
}
void CLightEnv::SetElevation(float f)
{
m_Elevation = f;
CalculateSunDirection();
}
void CLightEnv::SetRotation(float f)
{
m_Rotation = f;
CalculateSunDirection();
}
void CLightEnv::SetTerrainShadowTransparency(float f)
{
m_TerrainShadowTransparency = f;
}
void CLightEnv::CalculateSunDirection()
{
m_SunDir.Y=-float(sin(m_Elevation));
float scale=1+m_SunDir.Y;
m_SunDir.X=scale*float(sin(m_Rotation));
m_SunDir.Z=scale*float(cos(m_Rotation));
m_SunDir.Normalize();
}