added wonder placeholders for generic hellenes and celts

This was SVN commit r14424.
This commit is contained in:
Enrique 2013-12-28 17:13:24 +00:00
parent ce7235a6aa
commit 04d0f424df
2 changed files with 48 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint replace="">
<Circle radius="30.0"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Stonehenge</SpecificName>
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
</Identity>
<Obstruction>
<Static width="30.0" depth="30.0"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
<Actor>structures/celts/stone_monument_new.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint>
<Square width="28.0" depth="58.0"/>
<Height>12.0</Height>
</Footprint>
<GarrisonHolder>
<Max>30</Max>
<EjectHealth>0.1</EjectHealth>
<EjectEntitiesOnDestroy>true</EjectEntitiesOnDestroy>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>3</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Identity>
<Civ>athen</Civ>
<SpecificName>Neṓs Parthenos</SpecificName>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
<Tooltip>Bring glory to your civilization and add large tracts of land to your empire. Garrison up to 30 units to heal them at a quick rate.</Tooltip>
</Identity>
<Obstruction>
<Static width="27.0" depth="57.0"/>
</Obstruction>
<RallyPoint/>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
<Actor>structures/hellenes/temple_epic.xml</Actor>
</VisualActor>
</Entity>