forked from 0ad/0ad
fix init order bug that was rendering CLogger inoperable
This was SVN commit r2496.
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@ -1154,8 +1154,6 @@ debug_printf("INIT &argc=%p &argv=%p\n", &argc, &argv);
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// If you ever want to catch a particular allocation:
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//_CrtSetBreakAlloc(187);
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new CLogger;
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// no longer set 24 bit (float) precision by default: for
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// very long game uptimes (> 1 day; e.g. dedicated server),
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// we need full precision when calculating the time.
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@ -1168,15 +1166,6 @@ debug_printf("INIT &argc=%p &argv=%p\n", &argc, &argv);
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// do this before lengthy init so we can time those accurately.
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get_cpu_info();
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// Call LoadLanguage(NULL) to initialise the I18n system, but
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// without loading an actual language file - translate() will
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// just show the English key text, which is better than crashing
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// from a null pointer when attempting to translate e.g. error messages.
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// Real languages can only be loaded when the scripting system has
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// been initialised.
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MICROLOG(L"init i18n");
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I18n::LoadLanguage(NULL);
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// Do this as soon as possible, because it chdirs
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// and will mess up the error reporting if anything
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// crashes before the working directory is set.
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@ -1187,6 +1176,22 @@ debug_printf("INIT &argc=%p &argv=%p\n", &argc, &argv);
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// directory for itself.
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InitVfs(argv0);
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// This must come after VFS init, which sets the current directory
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// (required for finding our output log files).
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new CLogger;
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// Call LoadLanguage(NULL) to initialise the I18n system, but
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// without loading an actual language file - translate() will
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// just show the English key text, which is better than crashing
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// from a null pointer when attempting to translate e.g. error messages.
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// Real languages can only be loaded when the scripting system has
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// been initialised.
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//
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// this uses LOG and must therefore come after CLogger init.
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MICROLOG(L"init i18n");
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I18n::LoadLanguage(NULL);
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// Set up the console early, so that debugging
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// messages can be logged to it. (The console's size
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// and fonts are set later in InitPs())
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