Loader: reword comment

EntityHandles.cpp: 4096 -> MAX_HANDLES

This was SVN commit r2259.
This commit is contained in:
janwas 2005-05-09 04:37:36 +00:00
parent 8683e6a3ec
commit 229a6b7a16
2 changed files with 5 additions and 4 deletions

View File

@ -60,8 +60,9 @@ but yields significant advantages:
* input is important, since we want to be able to abort long loads or
even exit the game immediately.
Examples of tasks that take so long, and typical 'coroutine' (more correcly
'generator') implementations may be seen in MapReader.cpp.
We therefore go with the 'coroutine' (more correctly 'generator') approach.
Examples of tasks that take so long and typical implementations may
be seen in MapReader.cpp.
Intended Use

View File

@ -67,7 +67,7 @@ void HEntity::addRef()
{
if( m_handle != INVALID_HANDLE )
{
assert( m_handle < 4096 );
assert( m_handle < MAX_HANDLES );
g_EntityManager.m_entities[m_handle].m_refcount++;
}
}
@ -118,7 +118,7 @@ const u8 *HEntity::Deserialize(const u8 *buffer, const u8 *end)
{
Deserialize_int_2(buffer, m_handle);
// We can't let addRef assert just because someone sent us bogus data
if (m_handle < 4096 && m_handle != INVALID_HANDLE)
if (m_handle < MAX_HANDLES && m_handle != INVALID_HANDLE)
addRef();
return buffer;
}