forked from 0ad/0ad
New style: thinWheatWindow
(same as wheatWindow, but thinner borders) This was SVN commit r7645.
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@ -189,6 +189,47 @@
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==========================================
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-->
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<sprite name="thinWheatWindowSand">
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<!-- Starting with top left corner continuing in a clockwise manner -->
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<image texture="global/border/corner_bronze.dds"
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real_texture_placement="0 0 15 15"
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size="0%-10 0%-10 0 0"
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/>
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<image texture="global/border/top_marble.dds"
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texture_size="0 0 128 32"
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size="0 0%-10 100% 22"
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/>
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<image texture="global/border/corner_bronze.dds"
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real_texture_placement="0 0 15 15"
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size="100% 0%-10 100%+10 0"
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/>
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<image texture="global/border/right_marble.dds"
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texture_size="0 0 32 128"
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size="100%-22 0 100%+10 100%"
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/>
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<image texture="global/border/corner_bronze.dds"
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real_texture_placement="0 0 15 15"
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size="100% 100% 100%+10 100%+10"
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/>
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<image texture="global/border/bottom_marble.dds"
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texture_size="0 0 128 32"
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size="0 100%-22 100% 100%+10"
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/>
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<image texture="global/border/corner_bronze.dds"
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real_texture_placement="0 0 15 15"
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size="0%-10 100% 0 100%+10"
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/>
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<image texture="global/border/left_marble.dds"
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texture_size="0 0 32 128"
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size="0%-10 0 0%+22 100%"
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/>
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<!-- middle -->
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<image texture="global/tile/sandstone.dds"
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texture_size="0 0 128 128"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="wheatWindowSand">
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<!-- middle -->
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<image texture="global/tile/sandstone.dds"
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@ -27,6 +27,13 @@
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==========================================
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-->
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<style name="thinWheatWindow"
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sprite="thinWheatWindowSand"
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buffer_zone="10"
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text_align="left"
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text_valign="top"
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/>
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<style name="wheatWindow"
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sprite="wheatWindowSand"
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buffer_zone="10"
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