This was SVN commit r6863.

This commit is contained in:
Michael D. Hafer 2009-05-18 18:01:09 +00:00
parent e6dff9bfaa
commit 37172fe92e
18 changed files with 76 additions and 125 deletions

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@ -1,15 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_pc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
<variant frequency="1" name="Base">
<mesh>props/kart_dock_a.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_pc.pmd</mesh>
<variant frequency="100" name="Karthaginians_Dock">
<mesh>structural/kart_dock.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/dock.xml" attachpoint="props_main"/>
<prop actor="props/structures/carthaginians/dock.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct_1.dds</texture>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/internal/art/meshes/props/kart_dock_a.dae (Stored with Git LFS) Normal file

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@ -1,19 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="100"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="100"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
</animations>
@ -22,7 +20,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_dress.dae</mesh>
@ -53,7 +50,6 @@
<texture>skeletal/hele_fem_chiton_linen.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
@ -106,7 +102,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -11,12 +9,12 @@
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="15"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
@ -34,7 +32,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-Sleeves">
<texture>skeletal/hele_isp_b.dds</texture>
@ -43,7 +40,6 @@
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -98,7 +94,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -10,12 +8,12 @@
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0.2" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="75"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="75"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
@ -33,7 +31,6 @@
<texture>skeletal/hele_tunic.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -88,7 +85,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -15,8 +13,8 @@
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
@ -36,7 +34,6 @@
<texture>skeletal/hele_iar_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -97,7 +94,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -12,12 +10,12 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
@ -37,7 +35,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-1">
<mesh>skeletal/m_tunic_long.dae</mesh>
@ -52,7 +49,6 @@
<texture>skeletal/hele_ijv_a_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -114,7 +110,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -12,12 +10,12 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="75"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="75"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
@ -36,7 +34,6 @@
<texture>skeletal/hele_ijv_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -97,7 +94,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -12,12 +10,12 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
@ -39,7 +37,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-white">
<texture>skeletal/hele_ijv_e_2.dds</texture>
@ -48,7 +45,6 @@
<texture>skeletal/hele_ijv_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -112,7 +108,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -10,12 +8,12 @@
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
@ -32,7 +30,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Corinthians">
<props>
@ -47,7 +44,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour-a">
<texture>skeletal/hele_isp_a.dds</texture>
@ -56,7 +52,6 @@
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -128,7 +123,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -8,12 +8,12 @@
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="75"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="75"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -10,12 +8,12 @@
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
@ -30,7 +28,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
@ -45,7 +42,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="2" name="armour-var-a">
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -64,7 +60,6 @@
<texture>skeletal/hele_isp_e_g.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -137,7 +132,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,11 +7,11 @@
<Id>
<Specific>Apoikia</Specific>
<Specific>Agora</Specific>
<Civ>Hellenes</Civ>
<History>During the Great Colonisation, the Hellenes built numerous colonies all over the shores of the Mediterranean and Black Seas, which became miniature versions of Greece on foreign soil.</History>
<History>The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.</History>
</Id>

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@ -7,11 +7,11 @@
<Id>
<Specific>Agora</Specific>
<Specific>Emporion</Specific>
<Civ>Hellenes</Civ>
<History>The most important place in most Classical Greek polises, the Agora served many purposes - it was a stage for public speeches and debates, as well as a market.</History>
<History>Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.</History>
</Id>

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@ -28,6 +28,10 @@
<Height>8.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
</Traits>
</Entity>