forked from 0ad/0ad
#Roman Centurion
This was SVN commit r6811.
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fbaabe473e
commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-Imperial Gallic G Crest Transverse">
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<mesh>props/helmet/rome_gallicg_cent_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>props/helmet/rome_gallic_g_cent.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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31
binaries/data/mods/internal/art/actors/temp/imp_rome_su1.xml
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31
binaries/data/mods/internal/art/actors/temp/imp_rome_su1.xml
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/xpack/imp_rome_su1_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/props/helmet/rome_gallicg_cent_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/helmet/rome_gallicg_cent_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/rome_gallic_g_cent.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/rome_gallic_g_cent.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/xpack/imp_rome_su1_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/xpack/imp_rome_su1_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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