forked from 0ad/0ad
Tweaks to Carth corral.
Made the palisade fort shoot from the proper place. This was SVN commit r9917.
This commit is contained in:
parent
713197b98d
commit
3afbab309a
@ -6,7 +6,7 @@
|
||||
<mesh>structural/kart_corral.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/corral.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/kart_corral_fence.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/kart_corral_fence.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/kart_corral.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/kart_corral.dae
(Stored with Git LFS)
Binary file not shown.
@ -7,14 +7,15 @@
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/corral.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
<TrainingQueue>
|
||||
<Entities datatype="tokens">
|
||||
gaia/fauna_sheep
|
||||
gaia/fauna_goat
|
||||
</Entities>
|
||||
</TrainingQueue>
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="14.5"/>
|
||||
<Square width="18.0" depth="16.5"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
|
Loading…
Reference in New Issue
Block a user